BASS.NET API for the Un4seen BASS Audio LibraryWaveFormWaveFormLoadFromMemory Method (Byte)BASS.NET API for the Un4seen BASS Audio Library
Loads a rendered WaveForm from a byte array.

Namespace: Un4seen.Bass.Misc
Assembly: Bass.Net (in Bass.Net.dll) Version: 2.4.12.0
Syntax

public bool WaveFormLoadFromMemory(
	byte[] data
)

Parameters

data
Type: SystemByte
The byte array to load the rendered data from (e.g. created with WaveFormSaveToMemory).

Return Value

Type: Boolean
on success, else .
Remarks

Loads the WaveForm using standard serialization.
Examples

private byte[] waveformSave;
...
// save the wave form to a byte array
waveformSave = WF.WaveFormSaveToMemory();
..
// load the wave form to a byte array
WF = new Un4seen.Bass.Misc.WaveForm();
WF.WaveFormLoadFromMemory( waveformSave );
WF.DrawMarker = WaveForm.MARKERDRAWTYPE.Line | WaveForm.MARKERDRAWTYPE.Name | WaveForm.MARKERDRAWTYPE.NamePositionAlternate;
this.pictureBox1.BackgroundImage = WF.CreateBitmap( this.pictureBox1.Width, this.pictureBox1.Height, -1, -1, true);
See Also

Reference