Namespace: Un4seen.Bass
Assembly: Bass.Net (in Bass.Net.dll) Version: 2.4.17.5
[DllImportAttribute("bass")] public static bool BASS_ChannelSet3DAttributes( int handle, BASS3DMode mode, float min, float max, int iangle, int oangle, int outvol )
Parameters
- handle
- Type: SystemInt32
The channel handle... a HCHANNEL, HMUSIC, HSTREAM. - mode
- Type: Un4seen.BassBASS3DMode
The 3D processing mode... one of these flags, -1 = leave current (see BASS3DMode):BASS_3DMODE_NORMAL Normal 3D processing. BASS_3DMODE_RELATIVE The channel's 3D position (position/velocity/orientation) is relative to the listener. When the listener's position/velocity/orientation is changed with BASS_Set3DPosition(BASS_3DVECTOR, BASS_3DVECTOR, BASS_3DVECTOR, BASS_3DVECTOR), the channel's position relative to the listener does not change. BASS_3DMODE_OFF Turn off 3D processing on the channel, the sound will be played in the centre. - min
- Type: SystemSingle
The minimum distance. The channel's volume is at maximum when the listener is within this distance... less than 0.0 = leave current. - max
- Type: SystemSingle
The maximum distance. The channel's volume stops decreasing when the listener is beyond this distance... less than 0.0 = leave current. - iangle
- Type: SystemInt32
The angle of the inside projection cone in degrees... 0 (no cone) - 360 (sphere), -1 = leave current. - oangle
- Type: SystemInt32
The angle of the outside projection cone in degrees... 0 (no cone) - 360 (sphere), -1 = leave current. - outvol
- Type: SystemInt32
The delta-volume outside the outer projection cone... 0 (silent) - 100 (same as inside the cone), -1 = leave current.
Return Value
Type: BooleanIf succesful, then is returned, else is returned. Use BASS_ErrorGetCode to get the error code.
The iangle and oangle parameters must both be set in a single call to this function (ie. you can't set one without the other). The iangle and oangle angles decide how wide the sound is projected around the orientation angle. Within the inside angle the volume level is the channel volume, as set with BASS_ChannelSetAttribute(Int32, BASSAttribute, Single). Outside the outer angle, the volume changes according to the outvol value. Between the inner and outer angles, the volume gradually changes between the inner and outer volume levels. If the inner and outer angles are 360 degrees, then the sound is transmitted equally in all directions.
As with all 3D functions, use BASS_Apply3D to apply the changes made.
ERROR CODE | Description |
---|---|
BASS_ERROR_HANDLE | handle is not a valid channel. |
BASS_ERROR_NO3D | The channel does not have 3D functionality. |
BASS_ERROR_ILLPARAM | One or more of the attribute values is invalid. |