Returns the name of a certain module of a loaded visual plugin.
Namespace: Un4seen.Bass.AddOn.Sfx
Assembly: Bass.Net (in Bass.Net.dll) Version: 2.4.17.5
Syntax
Parameters
- handle
- Type: SystemInt32
The SFX plugin handle (as obtained by BASS_SFX_PluginCreate(String, IntPtr, Int32, Int32, BASSSFXFlag)). - module
- Type: SystemInt32
The module number to get the name from (the first module is 0).
Return Value
Type: StringThe name of the module on success or on error (or if no module with that number exists).
Remarks
Note: Sonique plugins only ever have 1 module. Winamp plugins can have multiple modules. So this call is really only useful for Winamp.
You can use this method in a setup dialog to list all the available modules of a visual plugin.
ERROR CODE | Description |
---|---|
BASS_SFX_ERROR_INIT | BASS_SFX_Init(IntPtr, IntPtr) has not been successfully called. |
BASS_SFX_ERROR_HANDLE | Invalid SFX handle. |
BASS_SFX_ERROR_MEM | Memory error. |
BASS_SFX_ERROR_UNKNOWN | Some other mystery problem! |
Examples
string name; for (int n=0; (name = BassSfx.BASS_SFX_PluginModuleGetName(sfx, n)) != null; n++) { Console.WriteLine(name); }
See Also