Returns an instance of the BASS_VST_AEFFECT class derived from an IntPtr (aeffect) as obtained via BASS_VST_GetInfo(Int32, BASS_VST_INFO).
Namespace: Un4seen.Bass.AddOn.Vst
Assembly: Bass.Net (in Bass.Net.dll) Version: 2.4.17.5
Syntax
Parameters
- aeffect
- Type: SystemIntPtr
The IntPtr to the AEffect structure as obtained from the BASS_VST_INFO class when calling BASS_VST_GetInfo(Int32, BASS_VST_INFO).
Return Value
Type: BASS_VST_AEFFECTAn instance of the BASS_VST_AEFFECT class if successfull, otherwise will be returned.
Remarks
Examples
vstHandle = BassVst.BASS_VST_ChannelSetDSP(_stream, "C:\\VstPlugins\\Ambience.dll", BASSVSTDsp.BASS_VST_DEFAULT, 0); BASS_VST_INFO vstInfo = new BASS_VST_INFO(); if (BassVst.BASS_VST_GetInfo(vstHandle, vstInfo)) { BASS_VST_AEFFECT aeffect = BASS_VST_AEFFECT.FromIntPtr(vstInfo.aeffect); if (aeffect != null) { // now you might use the aeffect instance, e.g. retrieve the number of programs... int numPrograms = aeffect.numPrograms; ... // or call the dispatcher... string cmd = "bypass"; GCHandle gch = GCHandle.Alloc(cmd, GCHandleType.Pinned); if (aeffect.dispatcher(vstInfo.aeffect, BASSVSTDispatcherOpCodes.effCanDo, 0, 0, gch.AddrOfPinnedObject(), 0.0f) != 0) { int ret = aeffect.dispatcher(vstInfo.aeffect, BASSVSTDispatcherOpCodes.effSetBypass, 0, 1, IntPtr.Zero, 0.0f); Console.WriteLine(ret.ToString()); } gch.Free(); ... } }
See Also