Sends a MIDI message/event to the VSTi plugin.
Namespace: Un4seen.Bass.AddOn.Vst
Assembly: Bass.Net (in Bass.Net.dll) Version: 2.4.17.5
Syntax
[DllImportAttribute("bass_vst")] public static bool BASS_VST_ProcessEvent( int vstHandle, int midiCh, BASSMIDIEvent eventtype, int param )
Parameters
- vstHandle
- Type: SystemInt32
The VSTi channel to send a MIDI message to (as created by BASS_VST_ChannelCreate(Int32, Int32, String, BASSFlag)). - midiCh
- Type: SystemInt32
The Midi channel number to use (0 to 15). - eventtype
- Type: Un4seen.Bass.AddOn.MidiBASSMIDIEvent
The Midi event/status value to use (see BASSMIDIEvent for details). - param
- Type: SystemInt32
The data bytes to send with the message (use MakeWord(Byte, Byte) to compose a data byte 1 and 2).
Return Value
Type: BooleanIf successful, is returned, else is returned. Use BASS_ErrorGetCode to get the error code.
Remarks
Set midiCh to 0xFFFF and eventtype to the raw command to send. The raw command must be encoded as 0x00xxyyzz with xx=MIDI command, yy=MIDI databyte #1, zz=MIDI databyte #2.param should be set to 0 in this case.
Send SysEx commands by setting midiCh to 0xEEEE. eventtype will denote the type of event to send (see BASSMIDIEvent about possible values for param in such case).
Examples
using Un4seen.Bass.AddOn.Vst; using Un4seen.Bass.AddOn.Midi; int vstHandle = BassVst.BASS_VST_ChannelCreate(44100, 2, "yourVSTi.dll", BASSFlag.BASS_DEFAULT); Bass.BASS_ChannelPlay(vstHandle); BassVst.BASS_VST_ProcessEvent(vstHandle, 0, BASSMIDIEvent.MIDI_EVENT_NOTE, Utils.MakeWord(60, 100));
See Also