3D Channel Mode flags to be used with e.g. BASS_SAMPLE
Namespace: Un4seen.Bass
Assembly: Bass.Net (in Bass.Net.dll) Version: 2.4.17.5
Syntax
Members
Member name | Value | Description | |
---|---|---|---|
BASS_3DMODE_LEAVECURRENT | -1 | To be used with BASS_ChannelSet3DAttributes(Int32, BASS3DMode, Single, Single, Int32, Int32, Int32) in order to leave the current 3D processing mode unchanged. | |
BASS_3DMODE_NORMAL | 0 | normal 3D processing | |
BASS_3DMODE_RELATIVE | 1 |
The channel's 3D position (position/velocity/orientation) are relative to the listener.
When the listener's position/velocity/orientation is changed with BASS_Set3DPosition(BASS_3DVECTOR, BASS_3DVECTOR, BASS_3DVECTOR, BASS_3DVECTOR), the channel's position relative to the listener does not change. | |
BASS_3DMODE_OFF | 2 | Turn off 3D processing on the channel, the sound will be played in the center. |
See Also