constructor already setting the members
Namespace: Un4seen.Bass
Assembly: Bass.Net (in Bass.Net.dll) Version: 2.4.17.5
Syntax
public BASS_DX8_I3DL2REVERB( int Room, int RoomHF, float RoomRolloffFactor, float DecayTime, float DecayHFRatio, int Reflections, float ReflectionsDelay, int Reverb, float ReverbDelay, float Diffusion, float Density, float HFReference )
Parameters
- Room
- Type: SystemInt32
Attenuation of the room effect, in millibels (mB), in the range from -10000 to 0. - RoomHF
- Type: SystemInt32
Attenuation of the room high-frequency effect, in mB, in the range from -10000 to 0. - RoomRolloffFactor
- Type: SystemSingle
Rolloff factor for the reflected signals, in the range from 0 to 10. - DecayTime
- Type: SystemSingle
Decay time, in seconds, in the range from 0.1 to 20. - DecayHFRatio
- Type: SystemSingle
Ratio of the decay time at high frequencies to the decay time at low frequencies, in the range from 0.1 to 2. - Reflections
- Type: SystemInt32
Attenuation of early reflections relative to lRoom, in mB, in the range from -10000 to 1000. - ReflectionsDelay
- Type: SystemSingle
Delay time of the first reflection relative to the direct path, in seconds, in the range from 0 to 0.3. - Reverb
- Type: SystemInt32
Attenuation of late reverberation relative to lRoom, in mB, in the range from -10000 to 2000. - ReverbDelay
- Type: SystemSingle
Time limit between the early reflections and the late reverberation relative to the time of the first reflection, in seconds, in the range from 0 to 0.1. - Diffusion
- Type: SystemSingle
Echo density in the late reverberation decay, in percent, in the range from 0 to 100. - Density
- Type: SystemSingle
Modal density in the late reverberation decay, in percent, in the range from 0 to 100. - HFReference
- Type: SystemSingle
Reference high frequency, in hertz, in the range from 20 to 20000.
See Also