BASS.NET API for the Un4seen BASS Audio LibraryBASS_DX8_I3DL2REVERB Constructor (Int32, Int32, Single, Single, Single, Int32, Single, Int32, Single, Single, Single, Single)BASS.NET API for the Un4seen BASS Audio Library
constructor already setting the members

Namespace: Un4seen.Bass
Assembly: Bass.Net (in Bass.Net.dll) Version: 2.4.12.0
Syntax

public BASS_DX8_I3DL2REVERB(
	int Room,
	int RoomHF,
	float RoomRolloffFactor,
	float DecayTime,
	float DecayHFRatio,
	int Reflections,
	float ReflectionsDelay,
	int Reverb,
	float ReverbDelay,
	float Diffusion,
	float Density,
	float HFReference
)

Parameters

Room
Type: SystemInt32
Attenuation of the room effect, in millibels (mB), in the range from -10000 to 0.
RoomHF
Type: SystemInt32
Attenuation of the room high-frequency effect, in mB, in the range from -10000 to 0.
RoomRolloffFactor
Type: SystemSingle
Rolloff factor for the reflected signals, in the range from 0 to 10.
DecayTime
Type: SystemSingle
Decay time, in seconds, in the range from 0.1 to 20.
DecayHFRatio
Type: SystemSingle
Ratio of the decay time at high frequencies to the decay time at low frequencies, in the range from 0.1 to 2.
Reflections
Type: SystemInt32
Attenuation of early reflections relative to lRoom, in mB, in the range from -10000 to 1000.
ReflectionsDelay
Type: SystemSingle
Delay time of the first reflection relative to the direct path, in seconds, in the range from 0 to 0.3.
Reverb
Type: SystemInt32
Attenuation of late reverberation relative to lRoom, in mB, in the range from -10000 to 2000.
ReverbDelay
Type: SystemSingle
Time limit between the early reflections and the late reverberation relative to the time of the first reflection, in seconds, in the range from 0 to 0.1.
Diffusion
Type: SystemSingle
Echo density in the late reverberation decay, in percent, in the range from 0 to 100.
Density
Type: SystemSingle
Modal density in the late reverberation decay, in percent, in the range from 0 to 100.
HFReference
Type: SystemSingle
Reference high frequency, in hertz, in the range from 20 to 20000.
See Also

Reference