BASS.NET API for the Un4seen BASS Audio LibraryWaveWriterWriteNoConvert Method BASS.NET API for the Un4seen BASS Audio Library
Use this method to provide sample data to the WaveWriter and write these samples to the wave file.

Namespace: Un4seen.Bass.Misc
Assembly: Bass.Net (in Bass.Net.dll) Version: 2.4.12.0
Syntax

public void WriteNoConvert(
	byte[] buffer,
	int length
)

Parameters

buffer
Type: SystemByte
An array of byte values to write to the wave file.
length
Type: SystemInt32
The number of BYTEs in the buffer.
Remarks

This method is best used with e.g. BASS_ChannelGetData(Int32, IntPtr, Int32) and e.g. decoding channels.

However, the data written to the wave file will NOT be converted and must be in the BitsPerSample resolution (as specified in the constructor).

Examples

Writing an OGG file to WAV (8-bit quality):
VB
Dim stream As Integer = Bass.BASS_StreamCreateFile("test.ogg", 0, 0, BASSFlag.BASS_STREAM_DECODE | BASSFlag.BASS_SAMPLE_8BITS)
Dim WW As New WaveWriter("test.wav", stream, True)
Dim data(32768 - 1) As Byte
While Bass.BASS_ChannelIsActive(stream) = BASSActive.BASS_ACTIVE_PLAYING
  Dim length As Integer = Bass.BASS_ChannelGetData(stream, data, 32768)
  If length > 0 Then
    WW.WriteNoConvert(data, length)
  End If
End While
' finilize the wave file!
WW.Close()
Bass.BASS_StreamFree(stream)
int stream = Bass.BASS_StreamCreateFile("test.ogg", 0, 0, BASSFlag.BASS_STREAM_DECODE | BASSFlag.BASS_SAMPLE_8BITS);
WaveWriter WW = new WaveWriter("test.wav", stream, true);
byte[] data = new byte[32768];
while (Bass.BASS_ChannelIsActive(stream) == BASSActive.BASS_ACTIVE_PLAYING)
{
  int length = Bass.BASS_ChannelGetData(stream, data, 32768);
  if (length > 0)
    WW.WriteNoConvert(data, length);
}
// finilize the wave file!
WW.Close();
Bass.BASS_StreamFree(stream);
See Also

Reference